rmellis 17/03/2021
 
 

Platform Proformance improvements
Added aeroplain Upstream (all patches & optimizations)
Added back missing imports that Paper pointlessly removed
fully disabled all farmland trampling
Remove chunk lookup & lambda allocation from counting mobs
Optimise snow & ice in chunk ticking
Oprimise map impl for tracked players
Custom table implementation for blockstate state lookups (10% redstone proformance boost)
𝘋𝘦𝘵𝘢𝘪𝘭𝘴 𝘧𝘰𝘳 𝘑𝘪𝘮𝘮𝘺: https://bit.ly/3qTz6ud
Use hash table for maintaing changed block set
Patch for playerchunkloading (reduce server side ping impact)
Early return optimization for target finding
Cache entityhuman display name
Reduce entity chunk ticking checks from 3 to 1
Skip copying unloading tile entities (atempt to fix dead AI mobs) Multithreaded Tracker! (atempt to utilize more of the servers cores) Removed name validation at login
Reworked /skin commands
𝗠𝗮𝗽𝗔𝗽𝗽
Added rendering performance improvements
(about 10% faster)
Resize stateByID by 10% instead of a single element at a time