| Platform Proformance improvementsAdded aeroplain Upstream (all patches & optimizations)
 Added back missing imports that Paper pointlessly removed
 fully disabled all farmland trampling
 Remove chunk lookup & lambda allocation from counting mobs
 Optimise snow & ice in chunk ticking
 Oprimise map impl for tracked players
 Custom table implementation for blockstate state lookups (10% redstone proformance boost)
 𝘋𝘦𝘵𝘢𝘪𝘭𝘴 𝘧𝘰𝘳 𝘑𝘪𝘮𝘮𝘺: https://bit.ly/3qTz6ud
 Use hash table for maintaing changed block set
 Patch for playerchunkloading (reduce server side ping impact)
 Early return optimization for target finding
 Cache entityhuman display name
 Reduce entity chunk ticking checks from 3 to 1
 Skip copying unloading tile entities (atempt to fix dead AI mobs) 
          Multithreaded Tracker! (atempt to utilize more of the servers cores)
          Removed name validation at login
 Reworked /skin commands
 𝗠𝗮𝗽𝗔𝗽𝗽
 Added rendering performance improvements
 (about 10% faster)
 Resize stateByID by 10% instead of a single element at a time
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